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Urban City

Engine: UE5
Genre: Walking Sim

Landmarks:

Different structures helps the player to identify and recognize the space. This is designed so that the player always knows where the zone is located in relation of the overall map.

The level presents a simple comercial zone of a city, including shops, apartments, a train station and spatial navigation theory, using paths, districts, edges and landmarks.

Landmarks:

Different structures helps the player to identify and recognize the space. This is designed so that the player always knows where the zone is located in relation of the overall map.

This level is a sample of a blockout of an urban city. Its main objective is to showcase the clean construction of a level and relatable spaces and boundaries by the use of different concepts as:
- Landmarks
- POI's
- Blockout tools

Landmarks:

Different structures helps the player to identify and recognize the space. This is designed so that the player always knows where the zone is located in relation of the overall map.

Landmarks:

Different structures helps the player to identify and recognize the space. This is designed so that the player always knows where the zone is located in relation of the overall map.

Boundaries:

By creating natural boundaries and placing blockout elements in the edges of the level, the player is given the experience of being in a huge and lively city, even when the zone in which the player is in is the only that can be explored.

Landmarks:

Different structures helps the player to identify and recognize the space. This is designed so that the player always knows where the zone is located in relation of the overall map.

 

© 2025 by Aleksei Chávez.

 

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